ARKit Audio in Music world
Now a days everybody looking around curiously about the new tool called –
This is the Apple’s new AR revolution which connecting between physical world and virtual world. Now developers can built AR apps , which integrate digital experiences into the physical world via iPhone or iPad.
The another advantage with ARKit , it is compatible with both the old device with iPhone 6s and the new upcoming iOS 11.
Most of the developers now already uploaded the virtual tools and gaming apps and thinking about the new idea to develop AR apps.
Some interesting sample demo made with ARKit by developers. Also Apple recently invited a group of developers to show off the sample demo projects in there campus.
But the interesting factor is for Audio app developer , those developing app for music world. Are they really finding any new connection between the virtual music world and the real music world ?
In general crossfading means a smooth transition between one sound sample to another sound sample.
DJ’s (Disc Jockeys) often make use of the crossfading effect between musics to make sure that there is not any gaps.
In music editor software like audacity, this effect applies a fade-out to the one track and a fade-in to the another track by apply the Crossfade Tracks effect.
Creating a Crossfade using audacity
crossfade example in audacity
A Filter is used to cut-off or cut-down the brightness to something more suitable. This resultant sound is routed to an amplifier.
There are three type of filter –
- Low Pass
- High Pass
- Band Pass
The WAVE format is a subset of RIFF used for storing digital audio. Its form type is “WAVE“, and it requires two kinds of chunks:
1) The FMT chunk – contains sample rate, sample width etc. (META Data)
2) The Data chunk – contains the sample data (actual data)
WAVE can also contain any other chunk type allowed by RIFF, including LIST chunks, which are used to contain optional kinds of data such as the copyright date, author’s name, etc. Chunks can appear in any order.
Sound is created by vibrations. In music world , all musical instruments creates different type of sound wave vibration. The Pitch is the frequency of sound wave vibrations and measured in hertz (abbreviated Hz).
Frequency is the number of waves that pass a given point in a certain amount of time. In other word , the total number of vibrations or oscillations made by the particles per unit time is called the Wave Frequency.
Higher frequency makes a higher pitch and Lower frequency makes a lower pitch.
TimeStretch has three parameters –
- tempo (You need to adjust the speed of sample without effecting pitch)
- pitch (You need to adjust the speed of sample without effecting the tempo)
- sample rate (You need to change the sample rate that effect both tempo and pitch)
At first you have to create the a single instance of
AudioContext Which can support multiple sound inputs.
That means a single AudioContext instance can manage single or multiple Sources to a single Destination.
The connection between Source and Destination doesn’t need to be direct, it can go through any number of AudioNodes like audio filter, effects, audio gain etc. which act as audio effects for the audio signal. Read more
The Web Audio API provides a powerful platform for audio operation and controlling over web. You can built audio application over web which will run on any HTML5 support browser.
It’s provides the developer to choose audio sources, add audio effects and create audio visualizations. Read more
Audacity is a free, simple, multi-track audio editor and recording Software, which available for different platforms like Windows, Mac OS X, GNU/Linux.
You can download this Software from here
Step One – Open audio file e.g. format wav or mp3 File -> Open
Audacity Recording and Vocal Track